

So here is my list of my favorite Tower Defense Games. But I have also found the rare few that not only managed to get the difficulty curve mostly balanced (Tower Defense games are all about building enough towers to stay ahead of the toughness of the creeps–and this game balance is surprisingly hard to maintain), included interesting towers that upgraded in fun ways (the Tower Defense genre is all about slowly improving your defenses–this is a lot more fun when your defenses do progressively cooler things than just “shoot more”), and best of all, required a bit of strategy in your tower choices and placement (ie, something more than “close to the road”). And to be fair, there are tons of these kind of games out there, and the vast majority do just that.

It seemed like the only decision you made was where to put a tower and then you sat back and watched the game play itself as the towers automatically shot the enemies for you. Now, I initially had no interest in playing these kind of games. As you kill enemies you are rewarded with money to buy more towers to help combat the next wave of tougher enemies. The typical Tower Defense game will have an overhead perspective and confine “attacks” to a road (usually leading to the heart of your “base” or off screen) along which you will place various towers to shoot at the “wave” of enemies (“creeps” in Tower Defense lingo). For those who have never heard of them, playing a Tower Defense game is similar to playing a real time strategy game (like Command and Conquer, Warcraft, Starcraft, Age of Empires, etc) where you only build towers to defend your home base against an ever growing horde of enemy attacks. The latest tower defense game from David Scott, creator of the unbelievably addictive Flash Element TD and Flash Circle TD, has just been released at Candystand and this one follows a more abstract design for creeps (called "vectoids") as the recently mentioned VR Defender Y3K.When I wrote my last flash games post I was still of the mindset that “Tower Defense” games were lame. Vector TD combines vector-styled graphics (remember the original Asteroids?) with the tried-and-true gameplay of David's other successful games to deliver one of the most polished TD games yet.Ĭhoose between 4 "normal" difficulty maps and 4 "harder" maps. Press Load Map, and then begin laying out your strategy by purchasing one of the available towers. You begin with just $250, which won't get you very far initially.
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#Vector td 3 download upgradeīut, as with most games of this kind, you earn money with each creep that your towers dispense with money that can be spent in real-time to purchase new or upgrade existing towers. There are 4 main types of towers: Green, Red, Purple, and Blue. Each type works a bit differently on the oncoming vectoids, and each color even has strengths and weaknesses depending on the color of the vectoid. Most are laser based weapons that emit a damaging beam of light however, the more advanced red towers send out rockets that seek their targets, and the blue towers emit rays that reduce the speed or stun the vectoids in their tracks. You can even change the attack mode of each tower, selecting between "close", "strong", and "weak". This setting instructs the tower on which nearby vectoid to target first.
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Learning how to make use of the different tower types most effectively is all part of the game. Interest also plays a vital role in this game earning you dividends on any money you have remaining when a new wave begins. You even have the opportunity to increase the interest rate you earn via a simple bonus point system, earned when killing the bonus power cell vectoid in each "Hard Grey" wave. There are different options to choose from besides increasing interest, however, including additional lives, or increasing the strength or range of the towers the power-up is placed near. Lots of options, pretty graphics, addictive gameplay.
